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Student of Impermanence (Samsara)
Project type
Level Design, Quest Design
Date
May 2025
As part of a 4-week internship, I was tasked to create a level and quest design for the game Samsara which I would be contracted to implement into the full game at a later date.
This project involved gathering references, creating low fidelity maps, grey boxing, writing and implementing dialogue, frequent use of source control on a large scale project and attending daily scrum meetings.








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