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Student of Impermanence (Samsara)

Project type

Level Design, Quest Design

Date

May 2025

As part of a 4-week internship, I was tasked to create a level and quest design for the game Samsara which I would be contracted to implement into the full game at a later date.

This project involved gathering references, creating low fidelity maps, grey boxing, writing and implementing dialogue, frequent use of source control on a large scale project and attending daily scrum meetings.

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